All the best moments of LeBron James’ podcast with Austin Reaves

MIAMI, FLORIDA – MARCH 19: Austin Reaves #15 and LeBron James #23 of the Los Angeles Lakers speak during the fourth quarter against the Miami Heat at Kaseya Center on March 19, 2026 in Miami, Florida. NOTE TO USER: User expressly acknowledges and agrees that, by downloading and or using this photograph, User is consenting to the terms and conditions of the Getty Images License Agreement. (Photo by Rich Storry/Getty Images) | Getty Images

There are few things Austin Reaves is more willing to do than appear on a fellow Lakers’ podcast.

Reaves was a frequent guest on D’Angelo Russell’s podcast, appeared on JJ Redick’s podcast prior to him becoming head coach and, on Tuesday, completed a trifecta by joining LeBron James and Steve Nash for the latest episode of “Mind the Game.”

It was an episode full of fun tidbits and anecdotes with lots of discussion about basketball as well, which comes with any episode of “Mind the Game.”

For those who may have missed the interview or are looking for a recap, we have you covered with all the best moments.

Turning down a “dream” to join Lakers

Off the rip, the episode immediately dives into Austin turning down the opportunity to be drafted and join the Lakers on a two-way deal instead. Most of it was not new information as it’s been reported he turned down being drafted by the Pistons to go undrafted and join the Lakers.

He’s also discussed making a list of teams that were the best fit with the Lakers topping the list and the Bucks being second. When asked about it by Nash, Reaves dove a little deeper into everything.

“My agents, they set up a plan. The plan was we knew LA had a two-way open on draft night and knew it was a situation to where I could possibly step in and get a contract because I don’t know how many guys were actually under contract at that time. There were a lot of free agents, a lot of signings to be done. We knew that going in.

[Detroit] called at [pick No.] 42 and they came up to me and it’s every kid’s dream to hear their name called on draft night and I’m no different. But it came down to sticking to a plan and that’s what we did. It sucked to not hear my name called but, obviously, putting ourselves in a good position was much more important.”

The little tidbit about the Lakers having lots of free agents and, as a result, a clearer opportunity for him to make the roster was some great insight by his agency. And he wasn’t wrong. In free agency in the summer of 2021, the Lakers signed Carmelo Anthony, Kent Bazemore, Malik Monk, Trevor Ariza, Wayne Ellington, Dwight Howard, Kendrick Nunn, Rajon Rondo and Deandre Jordan.

So, only a couple of players.

Reaves talked a little bit more about the list his agency made and why they felt it would work in Los Angeles.

“They have a bunch of analytics guys that were grading teams…I think it was Lakers, Bucks, maybe one other team that was Tier 1, like best possible fit…So, kind of dove into that and listened to that. On another level, like we talked about, there was maybe like four or five guys under contract at the time because they ended up having to sign like seven guys.

Knowing that there was going to be a possibility to snag that 13th, 14th roster spot and then on top of that, like [LeBron], IQ level, I feel like I have a pretty good IQ for the game and felt like that was one way I could get my foot in the door was to lean on that and lean on just knowing the game of basketball and that’s what he does.”

Making it on the Lakers

Reaves’ origin story with the Lakers has been well-documented. At the team’s player mini-camp, Reaves was so impressive that he earned a standard deal before training camp even began. He spoke about that mini-camp and the role both LeBron and Anthony Davis played in his ascension.

“We get in the gym and I think we got to playing 3-on-3 or something. I got a couple buckets then drove downhill. I thought I had a layup then AD came out of nowhere and I was like, ‘Oh, f—’ and last second, kind of behind-the-back pass to [LeBron]. He come down the lane and dunked. It was just, from then on out, they were like, ‘You’re good. Just be yourself.’ Him and AD, I’ll give them all the credit I can give them, from day one of being like, ‘Be you. On the court, off the court, whatever it is, be you.’”

Prior to even taking the court with him, LeBron had watched film of Austin in college and had an…interesting takeaway.

An upbringing in basketball and a big choice

Something Reaves talked about on the show that he had not previously mentioned was his upbringing. Both of his parents played basketball at Arkansas State, which is where they met. His brother, Spencer, played at a Division II school, Central Missouri.

As for Reaves? Well, he almost didn’t pursue basketball at all and wouldn’t have if his family had it’s preference. As a kid, Reaves played both basketball and baseball. But, entering the seventh grade, Reaves’ father told him he needed to pick one so that he could focus on that sport and, ultimately, get his college education paid for.

Following a summer of basketball with his older brother, Reaves made his choice, but it wasn’t the choice his father would have made.

“We had a summer basketball camp and I moved up two grades to play with my brother and we were beating teams by 30 and I was like, ‘Oh, this is much faster. Baseball is kind of slow.’ So I went back to my dad and I was like, ‘I want to play basketball’ and he was like, ‘You’re f—— stupid’ and I was like, ‘Damn.’

But he was like, ‘Obviously, you got my support.’…He thought I was a better baseball player. I was small. I didn’t grow until my junior year of high school. At the time, I understand why [he thought I should play baseball]. My best friend’s dad, which was our baseball coach, we were driving home, he was taking me home and I told him I was quitting baseball and he told me that basketball wasn’t going to work out and I was like ‘Well, we’ll see.’”

I think basketball worked out for Reaves.

Despite his parents playing basketball, it was Austin’s brother who played the biggest role in his early basketball career. Austin described his older brother as a gym rat who was driving to get shots up at 12 or 13 years old — which Reaves then quickly acknowledged was “probably illegal” — and brought his younger sibling with him.

“I remember there was nights that he would be going to the gym at seven, eight o’clock at night and he’d be like, ‘Hey, you want to go?’ And I was like, ‘Eh, not really’ and he’d be like, ‘You’re coming anyway.’ Like, I had no choice. He’d drag me out of the house. We’d go shoot for a couple hours and then he’d just beat me really bad 1-on-1…He’s probably the biggest basketball influence in my life. He instilled work ethic.”

That led to him landing at Wichita State and, eventually, Oklahoma. It was with the Sooners that Reaves realized he could make it in the NBA after legendary head coach Lon Kruger told him he could be a first round pick. Reaves, in fact, was not a first round pick, but if you ask LeBron James, there’s a clear and obvious reason why.

“You know why. You know why. You know how that s— is. Because they look at him. The judge the book by it’s cover situation. I saw the talent. That guy that I’m seeing [in college film] is not an undrafted [player]. There’s not way that guy goes undrafted. But, it’s – come on man.”

Dealing with a busted bracket?

The Sweet 16 is almost here – who’s still alive? We’re reviewing the week that was in the first week of the NCAA tournament and turning our focus to remaining teams. How bad (or good!) is your bracket? Join us in the SB Nation March Madness Feed and let’s talk about who’s most likely to make a run to glory.

Coming up in the clutch

The last notable discussion to come out of the pod was a segment on playing in clutch moments. Reaves has thrived in them throughout his career — this episode was even filmed before his heroics against the Nuggets — and has not shied away from those moments.

Perhaps the biggest play in the clutch he’s made this season was the game-winner in Minnesota, which he discussed.

Very interestingly, that led to LeBron talking about how hard he would be on himself during clutch moments when he didn’t come through early in his career and how he came to accept the pressure of those moments.

“Early on in my career, I always hated the feeling of letting my teammates down. If I missed or whatever, if I turned the ball over, if I didn’t make the right play either shot or pass or whatever, I was like, ‘F—, I let these guys down. They trusted me to make it happen and I didn’t make it happen.’

Early on in my career, that really got to me. Then I just got to a point where it was like they’re putting you in this position because they trust you for a reason.”

The Lakers have continued to trust in Reaves throughout his career and he has rewarded them time and time again.

The trio finished the episode looking at some clips and breaking down Austin’s game before going back to an old classic between LeBron and Reaves.

You can follow Jacob on Twitter at @JacobRude or on Bluesky at @jacobrude.bsky.social.

Ace Bailey is making the most of his late-season minutes for the Utah Jazz

We’ve officially reached the stage in the NBA’s regular season where you watch a game between two non-playoff teams and think to yourself, “who are these players?”

For the Utah Jazz, who are desperately trying everything in their power to raise their lottery odds and stay away from picks 9-16, the last few weeks have been filled with players that leave the viewer asking, “where did we get him from?”

But Ace Bailey, the Jazz’s 2025 No. 5 draft pick, is a name that everyone knows, and is one of the few reasons to tune into the Jazz. In the sea of two-way players, 10-day contracts, and jerseys made the day of, Bailey sticks out, and his recent play is giving hope that he will be a key piece for a healthy, competing Jazz team next season.

How well is Ace Bailey playing in March?

This month has been Bailey’s best statistical month in the NBA by far.

In 10 games, Bailey is averaging 21.2 points, 4.3 rebounds, 2.2 assists, 1.1 steals and 1.1 blocks per game. That’s seven points better than his second-best scoring month in three minutes less a game. He is also shooting incredibly efficient from deep, at 43.3% on 9.7 attempts per game.

His confidence is a lot higher than in previous months too, scoring on a lot more isolation opportunities and not hesitating and catch-and-shoot threes.

In his last four games is where you really see the ceiling for Bailey, averaging 28.0 points, 6.0 rebounds, 3.3 assists and 2.3 blocks per game.

Against the Raptors — albeit, in a blowout loss — Bailey scored 37 points and had one of the nastiest blocks of the season, pinning RJ Barrett’s layup against the backboard. Moments on defense where he showcases his athleticism and length didn’t come as often as I would’ve liked during his rookie season, but they’re not missing entirely. He has all the skills to be a decent defender in the NBA, and hopefully with the Jazz’s length across the starting lineup in 2026-27, he can dig into that more.

How real is this?

It’s always hard to tell in situations like these if a player’s late-season stats actually mean anything. Just two years ago, Kenneth Lofton secured a near 30-point triple-double for Utah, and now he plays for the Shanghai Sharks.

However, I think back to earlier in the season when Lauri Markkanen and Keyonte George were playing night in and night out, and how Bailey was slowly but surely starting to mesh with the rest of the team. Making the right passes, cutting at the most opportune times, using his length as a good weak side defender.

Combine the slow process of getting him acclimated to the NBA game in November with the pure numbers that he’s putting up in March, and I think he could be a real impact player for a playoff-level Jazz team next season

What People Are Getting Wrong This Week: Teleportation

This week, people are wrong about teleportation. A common science fiction trope, teleportation is the transfer of matter or energy from one point to another without traversing the physical space between them. Widely repeated claims of teleportation have been cropping up since at least 1583, when occultist John Dee supposedly vanished from his home in England and reappeared at the same moment in Prague. The most recent report comes from Gregg Phillips, who was appointed to lead FEMA’s office of response and recovery in December.

On a January episode of the Onward podcast, Phillips said, “I was with my boys one time, and I was telling them I was gonna go to Waffle House…this was in Georgia, and I end up at a Waffle House like 50 miles away from where I was… they said: ‘That’s not possible, you just left here a moment ago.’ But it was possible. It was real.”

Teleportation is fairly common to Phillips. He recounted another instance where he and his car were teleported 40 miles into a ditch near a Baptist Church. “Teleporting is no fun,” Phillips concluded. Phillips, sadly, doesn’t control the teleportation, or he could use it in his work.

Some explanations for people claiming they’ve teleported

There are a number of possible explanation for Phillips’ story that aren’t “he’s nuts” or “he’s lying.” About 10% of people report having had an out-of-body experience, the sensation that one’s consciousness has separated from their physical body. According to research published in The British Medical Journal, OBEs are often linked to a glitch in the temporo-parietal junction (TPJ), the part of the brain that integrates sensory information to orient you in space. If the TPJ is disrupted—by exhaustion, stress, or biological causes like epilepsy or migraines—a sensory “misfire” can result, where you no longer feel moored to the physical space your body occupies. It’s not teleportation, but it might feel like teleportation if it happens to you.

There might be a less esoteric explanation for Phillips’ teleportation: “highway hypnosis.” Just about everyone can relate to your mind “checking out” while you’re doing something repetitive; on a long car trip, you suddenly realize you’ve covered 50 miles with no memory of it. “Snapping out of it” can feel like you’ve teleported, as you’re suddenly in a new place without conscious memory of how you arrived there, and could account for the fact that Phillips’ car seems to teleport with him.

Another possible cause: microsleep, a sudden temporary episode of sleep or drowsiness where an individual fails to respond to sensory input and becomes unconscious. Drowsy driving accounts for over 600 fatalities annually in the U.S., and could explain ending up in a ditch in front of a Baptist church with no memory of how he ended up there.

OK, but what if it was teleportation?

None of that takes all of Phillips’ story into account though. He says he left his house then suddenly was 50 miles away, much to the surprise of his family who confirmed that he “just left here a moment ago.” So was it teleportation?

No one can prove a negative, but, like historical claimants John Dee, Gil Perez, Heraldo Vidal, and every other person who has ever said they teleported, there were no reliable witnesses to Phillips’ improbable journeys. No one saw him blink out of existence and no one saw him appear at the Waffle House. There’s no other evidence either, so I feel confident saying that Mr. Phillips is extremely unlikely to have teleported, but let’s explore the possibility.

The one (kind of) exception: quantum teleportation

Teleportation is possible in the quantum world. In the realm of tiny things—atoms, electrons, photons, etc.—the laws of classical physics don’t work. Light can be a particle and a wave, theoretical cats can be alive and dead, and the cause and effect we take for granted are a roll of the dice. It’s a mess, but a mess that allows a limited kind of teleportation.

Quantum teleportation is a method of instantly transmitting information using two “entangled” particles. Measuring one particle immediately determines the state of its partner no matter where it is in space—could be a million miles away, the particle does not care. But there’s a catch: You have to read the result. The data needed to complete the transfer has to be sent via a normal signal, like a radio wave or a fiber-optic cable. Since those signals are capped at the speed of light like everything else, it’s not instant from our point of view.

Scientists have successfully teleported single photon states over distance, but it doesn’t work at a larger scale for a number of reasons. First, there’s the logistics. Here’s how Columbia University theoretical physicist Brian Greene described the problem of teleporting a person from New York to Los Angeles to Science Times:

“We’d have to have a huge number of these entangled particles to bring a human being, and have the human being be co-mingled with this collection of particles that are entangled with the ones in L.A…It’s the huge number problem that gets in the way of doing it.”

The word “huge” isn’t big enough: there are roughly 7 octillion atoms currently calling themselves “Gregg Phillips.” Monitoring the quantum state of each of them would require more computing power than has ever existed on Earth. For context, the best modern science has done is teleporting a single photon state to a satellite over 870 miles away. You can’t scale that up to a 200-pound man.

What, exactly, is Gregg Phillips?

That’s the logistical problem. There’s a larger conceptual/philosophical question to teleportation. In quantum teleportation, the original particle is destroyed to complete the transfer. The quantum state is read, transmitted, and reconstructed elsewhere, but the source is gone. So who (or what) really arrives at the Waffle House?

A Fema spokesperson responded to the controversy to CNN, saying, “This is so silly it’s barely worth acknowledging,” but the question of who is actually running FEMA’s disaster response is not silly, because if Gregg Phillips really did teleport, whatever is currently running FEMA’s disaster response is not Gregg Phillips. A collection of atoms that look and talk like Gregg Phillips appeared at a Waffle House, while actual Gregg Phillips blinked out of existence back on the highway.

Paul George apologizes for suspension but sees silver lining in 25-game absence: ‘I’m in a much better place’

76ers forward Paul George apologized Tuesday to the city of Philadelphia, his family, his teammates, the organization and, more generally, to “everybody that was affected” by the 25-game suspension he served without pay for violating the NBA’s anti-drug program.

A day before his expected return to the court against the Chicago Bulls, George looked back at his mistake and forward toward a pivotal 10-game stretch that will determine his team’s playoff or play-in tournament seeding.

He described the initial emotion of receiving the midseason league ban as “devastation,” however, he’s found a silver lining in an absence that took him out of the lineup for close to two months.

“I’m in a much better place physically. … This 25 games was just what I needed, I think, for my body to kind of heal and be in a better place,” the 35-year-old George told reporters, via PHLY Sports. “I’ve been feeling great. I’ve been feeling awesome on the court. And so I’m looking forward to putting it to the test now.”

After being hit with his suspension on Jan. 31, the nine-time All-Star admitted to taking “improper medication” for a mental health issue in a statement to ESPN.

George was asked Tuesday what that substance was, but he didn’t divulge that information, instead noting that those details were personal. But his remorse was clear, as he peeled back some of the struggles he was dealing with when he turned to the medication.

“Being a pro athlete takes a toll on you, and my body wasn’t where I wanted it to be,” he said. “Obviously I’m going to have an expectation for myself, and that’s what led to the poor decision at the time. But, again, I’ve said it throughout my career dealing with mental health. I’m no superhero. I’m a human, and I made a mistake at that moment.”

“To let people down hurt more than anything going through this process,” noted George, who was complimentary of his teammates for not only supporting him but also rising to the occasion down the stretch of another injury-riddled campaign.

Draft your Yahoo Fantasy Baseball team for the 2026 MLB Season

The Sixers went 13-12 during George’s suspension. Along the way, Philly lost other stars, too. Standout center Joel Embiid suffered a right oblique strain on Feb. 26 and has been sidelined the past 13 games, the last nine of which point guard Tyrese Maxey has also missed with a sprained right pinkie finger that he sustained on March 7.

Now without wing Kelly Oubre Jr. as well, the Sixers have stayed afloat thanks to their supporting cast that’s mostly comprised of young players. Rookie guard VJ Edgecombe headlines that group, and he’s erupted for at least 35 points in two of the Sixers’ past three games.

At 39-33, Philadelphia is currently seventh in the Eastern Conference standings. That said, the Sixers are just 1.5 games out of fifth place.

George is motivated for the postseason push. In addition to feeling well-rested, he believes he has a clearer mind. He explained Tuesday that his physical and mental health often go hand-in-hand.

He pointed out that he’s back to feeling explosive and strong. George missed the start of the 2024-25 season, his first with the Sixers, because of a bone bruise in his hyperextended left knee. Not long after he returned, he missed more time with a similar injury. By mid-March last year, the Sixers shut down George due to both a left adductor muscle injury and a left knee injury.

George didn’t make his debut this season until Nov. 17 after he underwent offseason knee surgery, which sidelined him for the first 12 games.

When asked Tuesday about that knee specifically, George said he feels confident in it. The Sixers will need him to be more than a role player when he returns, at least until Maxey and Embiid are on the floor. George knows rust is inevitable, but he’s eager for the opportunity in front of him.

“I feel like I’m back on that level of being able to perform and be the focal guy and be the scorer,” George said. “So that’s my mindset going into tomorrow, is to get back to being aggressive.”

George is grateful for the Sixers picking him up when he was down.

“For me, the only way to pay it back is to just give everything once I get back out there,” he said. “And so that’s just what I’m excited for, is go out there and just give it everything.”

2026 NBA Awards predictions: Most Valuable Player, Rookie of the Year and the awards races to watch down the stretch

We’ve entered the final stretch of the NBA’s awards races, where top candidates are making their cases on a nightly basis. Victor Wembanyama, for one, made it clear Monday why he thinks he deserves to be MVP this season. But will he win?

With less than three weeks to go in the regular season, we asked our 10-person NBA voting panel to predict the winner for each individual award to gauge where each race currently stands. Here are the results:

[Draft your Yahoo Fantasy Baseball team for the 2026 MLB Season]


Voting breakdown
Kon Knueppel, Hornets: 90%
Cooper Flagg, Mavericks: 10%

Is the Rookie of the Year race already over? What was looking like a tight two-person race between Knueppel and Flagg at midseason has become Knueppel’s award to lose, according to our panel.

The Hornets guard is second among rookies in scoring at 19.1 ppg, behind Flagg’s 20.3 ppg, and leads the league in 3-pointers made while shooting 43.4% from distance. But it’s his impact on a playoff contender, plus the fact Flagg missed nearly a month with a foot injury, that appears to have him firmly in the lead.

Currently the betting favorite at -210 odds, according to BetMGM, Knueppel would make it two straight No. 4 picks to win the award, after San Antonio’s Stephon Castle took home top honors last year.


Voting breakdown
Victor Wembanyama, Spurs: 100%

Well, this race appears to be completely over. Wembanyama’s defensive impact at 7-foot-5 has been a game-changer for the Spurs, who look like the NBA’s best defense — allowing only 103.5 points per 100 possessions — when Wemby is on the court. The Spurs center dominates the paint, leading the league in blocks with three per game and pulling down 11.2 rebounds per game.

The only intrigue that remains, then, is if Wembanyama will reach the 65-game threshold for awards eligibility. The 22-year-old has currently played in 57 of the Spurs’ 72 games, meaning he can only miss two more games of the team’s remaining 10.

Wembanyama’s rival, OKC’s Chet Holmgren, currently has the second-best odds to win the award, according to BetMGM.


Voting breakdown
J.B. Bickerstaff, Pistons: 40%
Mitch Johnson, Spurs: 30%
Joe Mazzulla, Celtics: 30%

This race is too close to call, but the top contenders are clear. Bickerstaff continues to impress in his second season in Detroit. After guiding a surprise 44-win team to the playoffs last year, Bickerstaff has led the Pistons to the No. 1 seed in the East, a spot they’ve occupied since early November despite a number of recent injuries.

Johnson has steered the Spurs to an impressive 20-win turnaround in his first full season as an NBA coach, with San Antonio currently the second seed in the West and looking like a legit title favorite. Mazzulla, meanwhile, has led the Celtics to the second seed in the East despite early expectations that this would be a gap year in Boston due to Jayson Tatum’s Achilles injury and big offseason changes.


Voting breakdown
Jaime Jaquez Jr., Heat: 50%
Keldon Johnson, Spurs: 50%

Another race going down to the wire! Our panel is evenly split between Jaquez and Johnson, who are 1-2, respectively, in points off the bench this season. Jaquez has helped lift Miami’s new offensive attack, while Johnson has excelled in a new do-everything role for the Spurs.

This will be a fun race to watch down the stretch. Interestingly enough, the two faced off on Monday, with the Spurs defeating the Heat in a 136-111 blowout. But right now, it appears to be a coin flip between the two.


Voting breakdown
Jalen Duren, Pistons: 50%
Deni Avdija, Trail Blazers: 20%
Jalen Johnson, Hawks: 20%
Nickeil Alexander-Walker, Hawks: 10%

As usual, the Most Improved Player race has many top candidates, but according to our panel, Duren has created some distance from his peers. The Pistons’ 22-year-old center has seen his scoring average increase from 11.8 ppg last season to 19.2 ppg this season, while taking on a larger workload for the East-leading Pistons.

While Duren will have to hold off fellow first-time All-Stars Avdija and Johnson down the stretch, he could also see his case bolstered if he keeps the Pistons afloat in Cade Cunningham’s absence.


Voting breakdown
Shai Gilgeous-Alexander, Thunder: 80%
Anthony Edwards, Timberwolves: 20%

Yes, the Clutch Award is still a thing. In its fourth year, it appears the race will come down to the league’s two most exciting shooting guards. Our panel sees Gilgeous-Alexander as the heavy favorite, especially with Edwards currently sidelined with knee inflammation.

SGA leads the league in points in crunch time — which is defined by the NBA as the final five minutes of a game with the score being within five points — despite the fact that the Thunder are so good they rarely have to play in close games. But when they do, the reigning MVP has delivered clutch shot after clutch shot.


Voting breakdown
Shai Gilgeous-Alexander, Thunder: 90%
Victor Wembanyama, Spurs: 10%

Yep, Gilgeous-Alexander could be collecting two more regular-season awards this season, including his second straight MVP trophy. While there are a number of worthy MVP candidates this year — including Wembanyama, Luka Dončić, Nikola Jokić, Cade Cunningham and Jaylen Brown — our panel currently sees SGA winning the race with ease, with Wembanyama as the only long shot who could pull off a late upset.

Gilgeous-Alexander has once again led the Thunder to the NBA’s best record, and is putting up career-best shooting numbers. And while we’ve learned that anything is possible with Wemby, as Yahoo Sports’ Ben Rohrbach recently wrote, “Someone has to take the MVP trophy from Gilgeous-Alexander. … Nobody has taken it from him. Not yet.”

OpenAI Just Killed Sora

It’s the end of an (albeit short) era: OpenAI is reportedly shutting down Sora, the company’s once-viral AI video generation app. The Wall Street Journal was the first to break the story, and reports that the company is shuttering the app as part of a grander plan to streamline OpenAI ahead of a potential IPO (initial public offering) later this year.

OpenAI CEO Sam Altman addressed the news first with company staff on Tuesday, the Wall Street Journal says. It seems the move goes beyond just shutting down the Sora app itself: In addition to axing a developer-version of Sora, Altman reportedly told staff that OpenAI would not incorporate its AI video models in other company products going forward, including ChatGPT.

Sora’s official X account posted to confirm the news:

The brief history of Sora

OpenAI only launched Sora in October of last year, and in that short period of time, the app helped propel AI-generated slop across social media feeds, including Instagram, TikTok, and YouTube. Sora is far from the only tool people use to make to AI video content, but it offered an easy solution for generating hyper-realistic short-form video content. If you encountered AI versions of the types of videos you tend to scroll past on social media, chances are it came from Sora.

Sora also made it possible to generate “Cameos,” or make videos with the likeness of real people. The company was adamant its privacy and security policies were significant enough to ensure it wouldn’t be used for ill, but the potential for deepfakes was so great, it seemed like a pandora’s box waiting to be opened.

Still, Sora gained some legitimacy in the eyes of traditional media, too: In a perplexing move, Disney partnered with OpenAI to let users generate videos featuring over 200 Disney characters. You might assume OpenAI paid for that integration, but on the contrary, Disney made an equity investment of $1 billion into the company. (That is not a typo.) But with Sora’s sunsetting, Disney officially exited the deal on Tuesday.

Is this the end of AI videos for OpenAI?

This announcement has implications beyond Sora the app. If OpenAI largely abandons AI video generation in general, it will be exiting a tight race amongst competition from companies like Google (Veo) and ByteDance (Seedance). The Sora app uses OpenAI’s Sora video model, which the company announced two years ago. Back then, OpenAI’s concept video scared the bejeezus out of me; since then, the AI video market has only exploded. While Sora might’ve been the go-to for short-form nonsense, there’s plenty of other AI slop across the internet being made with other tools—some of which is getting extremely difficult to discern from reality.

OpenAI seems to have a difference focus going forward. The company previously announced a new “super app” that combines its web browser (Atlas), ChatGPT, and Codex coding app into one program. I guess Sora didn’t fit into that equation.

(Disclosure: Lifehacker’s parent company, Ziff Davis, filed a lawsuit against OpenAI in April 2025, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)

10 Hacks Every Nvidia GPU Gamer Should Know

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Nvidia might be courting controversy with its recent DLSS 5 tech, but the company’s GPUs are still pretty powerful devices for running your games. If you have an RTX card in your desktop or laptop, you might be able to get even better performance out of it than you’re already seeing. Here are some of my favorite hacks to optimize your Nvidia GPU. 

Enable DLSS to boost your frame rates (or disable to save on performance)

Nvidia’s Deep Learning Super Sampling (or DLSS) is actually a suite of features collectively aimed at improving the resolution and frame rate of your games. Some of this involves rendering lower-resolution frames and using machine learning to upscale them, while the more recent DLSS 4 and 4.5 models can generate intermediate frames between traditionally rendered ones. In most cases, this means a smoother frame rate, at a lower computational cost.

Of course, DLSS doesn’t come at zero computational cost, and that trade-off might not be worth it for you. Competitive online games or fast-paced action shooters often benefit from smoother frame rates, but some games are perfectly fine at 60 fps or so. In some games, you can turn off DLSS specifically, or you might find a more simplified toggle between Performance and Quality modes. It’s worth experimenting with these settings to see whether your prefer higher visual fidelity, or smoother frame rates.

I should also briefly discuss DLSS 5, which isn’t currently available, but is expected to arrive on newer Nvidia GPUs later in 2026. This is the first version of DLSS demoed that substantially alters the content of what appears on screen. Nvidia insists that developers are in control of how it makes games look, though many developers aren’t exactly thrilled about it. When DLSS 5 eventually drops, you might want to explore disabling it just to see whether it affects the aesthetics of the game, on top of any performance changes.

Use DLAA for anti-aliasing in games you don’t use DLSS with

Nvidia’s Deep Learning Anti-Aliasing (or DLAA) is in a similar family to DLSS features, but comes at the problem from the opposite angle. Anti-aliasing is a cornerstone bit of graphical technology that helps prevent the “stair-stepping” effect that can occur when rendering angled or curved lines. Where DLSS renders lower-resolution images and upscales them, DLAA takes full-resolution frames and uses machine learning to clean them up to produce smoother lines, without as much of a computational lift.

In general, DLAA and DLSS are mutually exclusive. If you have DLSS enabled, you can’t use DLAA and vice versa. There are other anti-aliasing methods you might find buried in your game’s settings, and most of the older ones don’t rely on machine learning. But this is one area where using machine learning techniques can provide a tangible benefit without altering the creative design of your games.

Disable ray-tracing to increase your frame rates

Another of Nvidia’s marquee features, real-time ray tracing, is an incredibly powerful tool to get photorealistic lighting and shadows. This is the same method that CGI workflows have been using for decades in movies to get realistic images, but it requires so much processing power that it’s only become feasible for games in recent years.

That massive computational cost also means that, unless you’re running a game on exceptionally overpowered hardware, you’ll probably notice a frame rate drop in exchange for reflective puddles. Again, this will come down to personal preference, but if you’re finding that you’re struggling to get smooth motion in your games, consider turning off any ray tracing features in your game’s settings.

Tune your GPU to prioritize either performance or battery life

Overclocking your GPU is a common way to get a little performance boost, but if done the wrong way, it can potentially damage your hardware. So, Nvidia offers an official way to do it that’s designed to minimize that risk. In the official Nvidia app, head to the System tab, and enable “Automatic Tuning.” This will let you get some extra speed out of your GPU, while still staying within your graphics card’s warranty.

However, you might also want to consider under-clocking your GPU. For this, you’ll need third-party tools like MSI’s Afterburner. Rather than running your GPU faster than its default, you can set it to run slightly slower. Why on earth would you want to do that, though? Well, in many cases, you often won’t notice much of a difference in performance from a GPU that’s running 5% slower. But for that trade-off, you can make your system run quieter and, on a gaming laptop, get longer battery life.

Pick up a monitor that supports G-Sync

Most gaming-focused monitors (and many that aren’t) support Nvidia’s G-Sync, but if you haven’t double-checked yours, it’s worth looking into. G-Sync is Nvidia’s version of variable refresh rate (or VRR) tech that reduces screen-tearing. This is an effect that can happen when the number of frames being rendered by your GPU don’t perfectly sync up with the frame rate of your display. Tools like G-Sync allow your GPU to vary the number of frames sent to your monitor each second, to avoid accidentally sending half-frames.

There are plenty of great G-Sync compatible monitors out there, from budget-friendly models like this one from LG, to some higher-end models like this one from Alienware. You can usually find G-Sync listed among the top-line specs for monitors while shopping, but if you’re not sure about your current display, find its model number and search for its specs online. If your monitor doesn’t officially support G-Sync, but does support AMD’s competing FreeSync, it’s sometimes possible to still get G-Sync working for you too.

Enable G-Sync Pulsar for even better motion clarity

This one is much more rare, but if you have one of a handful of compatible monitors, then Nvidia’s newer G-Sync Pulsar feature can get you even better motion clarity. This new tech pulses the backlight on a supported monitor at a variable frequency to render motion more clearly. Nvidia claims it’s the equivalent of, effectively, a 1,000Hz refresh rate.

That’s a bit of a bold claim, and at a certain point it might be impossible for the human eye to tell the difference anyway. That said, if you have a monitor that supports it, you may as well turn the feature on to maximize the motion clarity in your games.

Enable Reflex to reduce input latency

When you’re playing a competitive online game, there are a lot of steps between when you click a button, and when the game registers what you’ve done. And that delay can mean the difference between clicking heads and getting your own head clicked. That’s where Nvidia’s Reflex tech can help. 

This feature tightens the pipeline between your mouse clicks, your GPU, and your CPU, shaving milliseconds off your input latency. That might not sound like a lot, but it can make a difference. Most online games operate on a tick rate (meaning how often per second the game’s state is updated) of around 60-64Hz. That means the game is checking your position, aim, and inputs every 15-17 milliseconds or so. If your input latency is over 20ms, that can mean you’re essentially missing a “turn” or two in the game, just waiting for your input to register. Reflex can shave that down.

You’ll find the option in the input setting for most games under “Nvidia Reflex Low Latency.” Here, you can choose between “Off,” “On,” or “On + Boost” (though usually you can just go for “On + Boost” unless you’re facing some niche technical problem).

Enable Video Super Resolution for better streaming video

We tend to think of GPUs as mostly being aimed at gaming graphics, but regular old streaming video can benefit from some of Nvidia’s special features too. For example, RTX Video Super Resolution (or VSR) can upscale video from sites like YouTube, Netflix, or Twitch. To turn it on, head to your Nvidia Control Panel or the Nvidia app and look for “Super Resolution” under the Video tab in Settings.

This feature is particularly useful when you’re watching older or lower-resolution video, particularly 720p or lower. For higher-resolution, 1080p streaming video and up, you might not notice much of a difference, because those videos are already pretty high quality, but it can be a nice boost for lower-quality stuff. Keep in mind the usual caveats with machine learning-powered upscaling, though. It’s never perfect, and if you want to avoid artifacts or get the most accurate source image, you might want to disable this feature instead. But it’s a good hack for bumping the sharpness of lower-resolution media.

Use the Broadcast app to improve your streaming setup

If you stream online, or even if you just spend a lot of time in Zoom meetings, the Nvidia Broadcast app can potentially help clean up your audio and video feeds. In one of the better use-cases for machine learning, this app has a suite of tools that can help eliminate background noise your microphone picks up, cut out the background from your webcam, or clean up your video.

Some of the app’s features are a bit more, let’s say, ambitious than just cleaning things up, though. The “Eye Contact” feature, for example, will artificially make you appear as though you’re looking directly into the camera, even when you’re not. That can be more off-putting than helpful, so maybe don’t turn that particular feature on.

Update your drivers to make sure your games run smoothly

When it comes to solving technical problems, updating your drivers is right up there with “turn it off and on again.” Even if nothing is broken, though, it’s a good idea to check for new drivers any time you download a new game, or one of your favorites gets a big update.

Often, after a major game gets a new release or update, the Nvidia app will have updated drivers specifically tailored for it. These usually include bug fixes for specific games, as well as updates to the DLSS models that are trained on individual titles. Around the time of writing, for example, Nvidia is touting updates for Crimson Desert and the PC release of Death Stranding 2. If you haven’t checked for driver updates in a while, especially if you’re trying to play something new, make sure to hit that check for update button.

Kevin McGonigle, No. 2 prospect in baseball, makes Tigers’ Opening Day roster

Kevin McGonigle, the No. 2 prospect in baseball, will begin the 2026 season with the Detroit Tigers, the team announced Tuesday.

The 21-year-old shortstop will get the start when the Tigers begin their season Thursday against the San Diego Padres.

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“He’ll play on the left side of the infield,” Tigers manager A.J. Hinch said, via MLB.com. “We’ve worked him there the entire spring, so I don’t think that you’ll see him at second base. He’ll stay both at short and third. I need to get to the lineup for Opening Day, which means I need to have some conversations about how I’m going to line it up over the next 24 hours, but Kevin will be in the lineup.”

During spring training, McGonigle impressed at the plate and in the field. In 52 plate appearances, he slashed .250/.423/.500 with two home runs and six RBI.

“He continued to demonstrate his ability to handle the moment, and he had a lot of moments during camp where he was tested,” Hinch said. “The at-bat quality was as advertised. I think his defense was really impressive with the details of his first step, his pre-pitch and completing plays. He never looked uncomfortable throughout the spring, even though he will tell you there were some nerve-racking moments. And he should be nervous – he’s 21, and he’s never played with this much attention on him.”

The Tigers have not had a player as young as McGonigle in their Opening Day lineup since Omar Infante in 2003, who was 21 at the time.

Drafted 37th overall in the 2023 MLB Draft, McGonigle signed with the Tigers and played most of his first professional season at Single-A. He landed in Double-A last summer and will make his major-league debut without having played a game at Triple-A.

McGonigle, who was named MVP of the Arizona Fall League in November, will be the first homegrown Tigers talent to skip Triple-A for the big leagues since Steven Moya in 2014.

The Newest 11-Inch Apple iPad Is $150 Off Ahead of Amazon’s Big Spring Sale

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As part of an early Amazon Big Spring Sale deal, you can get the Apple iPad (11th Gen, 2025) with wifi and cellular capability for $651 (originally $799)–its lowest price ever, according to price trackers. Available in four colors, this capable tablet won a PCMag Best of the Year Award in 2025.

The Apple iPad (11th Gen, 2025) comes with 512GB storage and has many of the same specs as its predecessor, with the main difference being a new processor. It has a 5-core CPU A16 for faster performance, and while it doesn’t come equipped with Apple’s AI tools, it handles everyday tasks like web browsing, streaming media, and playing games with ease–better than most competitors in its class. That said, if you want more advanced processing power, you’ll want to upgrade to the pricier iPad Air or iPad Pro, which are also on sale right now. 

Design-wise, this iPad is similar to the 2022 model, which is typical for Apple’s 11-inch tablets, complete with Touch ID (not Face ID), requiring a fingerprint to unlock. It has a 2,360-by-1,640 resolution, a pixel density of 264ppi, and a 60Hz refresh rate. Compared to the older model, the screen is slightly larger (11 inches vs 10.9 inches), and uses a Liquid Retina display with an LED-backlit panel reaching up to 500 nits of brightness, though it can still show some glare outdoors. Battery life is around 10 hours when using a wifi connection and 9 hours over cellular. The tablet supports Wi-Fi 6 (but not Wi-Fi 6E) as well as Bluetooth 5.3, sub-6GHz 5G, gigabit LTE, and GPS.

It has a 12MP rear camera with an f/1.8 aperture, up to 5x digital zoom, 4K video recording, and support for Apple’s Smart HDR 4 processing. The cameras far outperform cheap or similarly priced tablets from other brands. While this isn’t Apple’s most advanced tablet, it hits the sweet spot in most areas, making it the one that “most people should buy,” according to PCMag, especially at just $651.20. That said, if you need a more powerful processor, a higher-end display, Wi-Fi 6E, or Apple Intelligence features, you may want to upgrade to the iPad Air, which is also 18% off ahead of Amazon’s Big Spring Sale.

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NBPA calls for 65-game rule to be ‘abolished or reformed’ after Cade Cunningham’s injury

The National Basketball Players Association (NBPA) is calling for the abolishment of the league’s 65-game rule following a potential season-ending injury to Detroit Pistons star Cade Cunningham.

The NBPA released a statement Tuesday calling for the rule to either be eliminated or changed with Cunningham unlikely to be eligible for any end-of-season awards.

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The union’s full statement read:

“Cade Cunningham’s potential ineligibility for postseason awards after a career-defining season is a clear indictment of the 65-game rule and yet another example of why it must be abolished or reformed to create an exception for significant injuries. Since it’s implementation, far too many deserving players have been unfairly disqualified from end-of-season honors by this arbitrary and overly rigid quota.”

Cunningham’s agent, Jeff Schwartz, said in a statement to ESPN’s Shams Charania that an “exception” should be made in his client’s situation.

“Cade has delivered a first-team All-NBA season,” Schwartz said. “If he falls just short of an arbitrary games-played threshold due to legitimate injury, it should not disqualify him from recognition he has clearly earned over the course of the season. The league should be rewarding excellence, not enforcing rigid cutoffs that ignore context. An exception needs to be made.”

The rule requires NBA players to take part in at least 65 games during the regular season in order to be eligible for end-of-season awards. Cunningham played in 61 games before sustaining a collapsed lung during a March 17 game against the Washington Wizards. Cunningham was initially ruled out for two weeks due to the injury, but there are reports suggesting he won’t be able to return until the playoffs — if he’s able to return at all.

If that’s the case, Cunningham would not be eligible to make the All-NBA team. The 24-year-old — who was named to the third-team All-NBA team last season — was again in line for the honor after averaging 24.5 points, 9.9 assists and 5.6 rebounds this season.

He’s far from the only NBA star who likely won’t be eligible for end-of-season awards. Stephen Curry, LeBron James, Joel Embiid and Jimmy Butler are among the biggest names who are already ineligible to win any end-of-season awards this year. A handful of other prominent players are close to that cutoff with roughly a dozen games to go in the regular season.

The league and the union agreed to the 65-game rule as part of the 2023-24 collective-bargaining agreement. The rule was put in place to cut down on teams utilizing load-management strategies to keep stars safe. The rule also cuts down on tanking, as star players on bad teams are incentivized to keep playing to be eligible for end-of-season awards.

While the intention of the rule seemed pure when originally implemented, the rule has mostly been the cause of stress, among teams and players, since its inception.